I'd suggest bow hunter-something. You can always run out of the nasty situation, the DPS is fairly high, and you can avoid AOE easy since you are not in melee range. Also, you are less squishy than a caster. Usually brigand or dream (but then dream can go with everything, even nerfed IMO).Aim for this kind of stuff. Gmod installing legacy addons.
Here is a guide on how to Dual build Wield Sword Melee Single Mastery Challenge. Table of Contents IntroductionWarfare SkillsEquipment and StatsLevelingRelated Posts: Introduction Kirito, the dark spectre of death itself Mastery: Warrior (Warfare) Build: Dual Wield melee challenge run Kayaba: Much like the World of Warcraft, none of you are here by choice anymore. This Anniversary Edition combines both Titan Quest and Titan Quest Immortal Throne in one game, and has been given a massive overhaul for the ultimate ARPG experience. Symantec backup exec 2014 crack pes 2018. Anniversary Edition update Restored and improved multiplayer functionality, including new features like a built-in voice chat and NAT resolving for best multiplayer connectivity.
Marksmanship is low priority to max, on the opposite volley is awesome, so are marksmanship upgrades.Marksmanship NEED to replace your basic attack (right click on the sword, put marksmanship instead).You basically rush through the marskmanship tree ASAP, upgrading volley to the max. When you have enough, start dumping in the dream tree.The hunting tree will be for your damage, the dream one mostly to survive.Make the game much easier than with many classes.Go for pierce damage, dex and whatever you want for survability.
Originally posted by:Hey guys, it's a bit off-topic but, do you have any idea how to efficiently build a Brigand (Hunt + Rogue)? I wanted to build a character using a bow with a lot of DoTs, and it works great (in normal) against non-immune ennemies but I discovered that it doesn't work on Undeads & Constructions which is a problem, and I don't know if the builds on are still okay since masteries have been balanced.For undaed use an alt bow with elemental damage and toss a charm that does extra damage to undead on it. Or just go with a high physical damage bow +phys damage charm. Use 'w' to swap weapons when done fighting undead.Specialized weapons help a lot with a damage focused character.
Originally posted by:Hey guys, it's a bit off-topic but, do you have any idea how to efficiently build a Brigand (Hunt + Rogue)? I wanted to build a character using a bow with a lot of DoTs, and it works great (in normal) against non-immune ennemies but I discovered that it doesn't work on Undeads & Constructions which is a problem, and I don't know if the builds on are still okay since masteries have been balanced.I know, huh? A lot of the builds are from 2006.
I wonder if they are still viable now since, as you said, skills were changed among other things.
Strength-based, super tanky caster (Summoner: Earth + Nature) build for Titan Quest AE: Ragnarok.
Introduction
This is a guide on a strength-based, tanky caster (summoner: Earth + Nature) build. My goal is to build a super tanky caster and I had a lot of fun playing this class.
Why Nature and Earth for a super tanky caster build:
- Nature provides Heart of Oak skill tree which provides 85% health increase and 31% elemental resistance.
- Nature has Plague, one the best debuffs in the game.
- Earth has strong spells that do physical damages (Eruption and Volcanic Orb) which can be boosted by Strength and +% Physical damage, which means we can use Hale gears (+% Health and +% Strength) and other Strength-based gears that makes the character more tanky.
- Earth has skills that boost physical damages, and Nature has Wolves which can boost physical damage that works well with the above Earth spells.
Pros:
- Super tanky: easily get 20k+ HP and good resistances while having a very good debuff.
- Very good AoE.
Cons:
- Not the fastest boss killer.
Attribute Distribution
Roughly 1:1 for Strength and Health. Also maybe some points for Dexterity: the goal is to be able to wear the Stonebinder's Cuffs (you might even have enough additional Dex just from gears).
Skill Distribution
Earth:
- Earth Enchantment tree: Brimstone: full, Earth Enchantment: 1 point, Stone Skin: 1 point.
- Volatility: full. Good offense buff. High priority.
- Heat Shield: initial 1 point then more when you have spare. Good defense buff.
- Stone Form: 1 point (basic skill only). Very good defense cooldown. High priority.
- Volcanic Orb tree: full (except 1 point in Confragration only). High priority.
- Eruption: full. High priority.
Nature:
- Heart of Oak tree: full (except 1 point in Tranquility of Water only). High priority.
- Refresh: 1 point.
- Call of the Wild tree: full. Basic skill and Strength of the Pack are high priority.
- Plague tree: full. High priority.
Late Game / End-Game Set-Up
For late game (late Legendary), this is what you should aim for (and you can achieve) in terms of set-up:
All skills: +4
Defense:
- Health: 20k or more.
- Elemental/Pierce/Vitality/Poison Resistance: around 40 - 50% or more.
- Stun Resistance: 50%+, ideally close to 80%
- Bleeding Resistance: 0%+
Offense:
- Strength: around 800+
Late Game Gears
Get a mix of legendaries and green gears (with relics/charms) to achieve the above offense/defense target (defense target is more important). The exact gears depend on what you can get, but some tips are:
- In general, get gears that increase Physical damage, Strength and/or Health.
- Arms slot: Stonebinder’s Cuffs for the +3 skills and elemental resistances. This can be farmed from the Gorgon Queens/Heroes.
- Head slot: a good one is a green one with Hallowed prefix which gives +1 to all skills and 50+% vitality resistance with +Health bonus (e.g. of Immortality). This can be farmed from the shops.
- Ring: hale rings are very good
- Artifact: Symbol of the Polymath is a good one, and should be quite easy to get.
Farming Spots
Best farming spots are:
- Minoan Labyrinth, right before the last rebirth fountain (Act 1): for Stonebinder’s Cuffs.
- Hydra (Act 1): for Legendary items and relics.
- Telkin Act 2/3: for Egyptian relics.
- Fafnir (Act 5): for Legendary items and relics.
Tactics
- In general the cast sequence is:Plague -> Volcanic Orb -> Eruption -> Refresh -> Plague -> Volcanic Orb -> Eruption. Works well vs both single target (bosses) and AoE (mobs). Most mobs die within one cast sequence.
- Use Stone Form if health is low or to avoid a big incoming damage.
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