How To Install Botw Mods 3,8/5 1317 votes

BCML is a mod merger and installer for the Wii U version of the Legend of Zelda: Breath of the Wild, particularly designed for use with Cemu. It supports the standard graphic pack file replacement mods (for Cemu 1.15+) and its own format, BCML Nano Patch. BCML - Breath of the Wild Cemu Mod Loader. Uploaded: 02 Nov 2019. Last Update: 06 Nov 2019. BCML (Breath of the Wild Cemu Mod Loader) is a mod installer and merging tool for BotW graphic pack mods. It can be used to install and uninstall mods by priority and merge conflicts in the RSTB, SARC (pack) files, or game texts. There are two primary ways to install BCML.

Setting up CEMU & Games: Please view my other guide on CEMU's Wiki for setting up CEMU:GraphicPack Method:Now with Cemu's 1.15.0 update, graphicPacks now support mods instead of users having to replace core game files. Whether or not mods will support this in their downloads is up to the creator. In order to add a mod that works as a graphicPack, you will need to create a graphicPack folder in Cemu's core graphicPack directory. The name of the folder can be whatever you like.As of 1.15.1 you can create one folder for all Mod Folders to go into.Example:Standard GraphicPacks:.CemugraphicPacks downloadedGraphicPacksgraphicPack FoldersMod GraphicPacks:.CemugraphicPacks ModsMod Name FolderMod Content FoldersWithin the mod's graphicPack folder you created, you create a rules.txt, text file. Within this text file, format it like the following: (copy & paste for easy creation of rules.txt)DefinitiontitleIds = 1C930101C940101C9500name = Zelda Modpath = 'The Legend of Zelda: Breath of the Wild/ Game Mods/Mod Packs/Zelda Mod'description = A work in progress Zelda modpack.

See development:version = 3fsPriority = 100TitleID - Controls what games this mod will activate with.Name - The name of the pack as it will show up in the graphicPack menu's window.Path - How the directory tree will look within the graphicPack menu's window.Description - A description of the mod and/or warning of incompatibilities with other mods.Version - ' 3' is the current version Cemu expects for compatible 1.14.0+ packs, this will change in time!fsPriority - Mods have a default priority of 100, to load a mod ahead of others, increase this value.Most mods will contain a Content folder. This folder goes directly next to rules.txt in the graphicPack folder.

Breath of the Wild is an extremely complex game, and as such a number of things can potentially go wrong when installing and merging mods, or even just setting up BCML. This page catalogues the most common problems when using BCML and what you can do about them.

Setup Problems

I installed BCML using the Windows installer and don't know how to open it.

Though BCML's installer does not offer a desktop shortcut, it does create a Start Menu shortcut. Open your Start Menu and search for BCML to launch it.

I'm doing a PIP install, but pip is not recognized as a command.

This usually means that Python has not been correctly added to your PATH. You can solve that here:

The Cemu settings file could not be found.

You have set your Cemu directory in the BCML settings incorrectly. The exact folder you put into BCML must be the one that contains Cemu.exe and settings.xml.

'The Cemu update directory could not be found' or 'The Cemu aoc directory could not be found.'

This usually indicates either that your game dump and/or Cemu directory is set incorrectly, or it could mean that your update data or DLC data is not installed in the correct location for Cemu. The exact location of each folder will be determined by the Cemu MLC folder and by the title ID of your game. BCML supports both the old Cemu MLC layout (pre-1.15.11c) and the new one (1.15.11c+). The exact pattern BCML uses is hard to summarize, but here's an example:

If BCML is searching for TitleBG.pack, and you have the North American version of BOTW, it will check the following locations in order (though, obviously, the search through DLC files will be irrelevant for TitleBG.pack):

  1. Update data (new MLC): MLC_FOLDER/usr/title/0005000E/101C9400/content/Pack/TitleBG.pack
  2. Update data (old MLC): MLC_FOLDER/usr/title/00050000/101C9400/content/Pack/TitleBG.pack
  3. Base game: GAME_DUMP_FOLDER/Pack/TitleBG.pack
  4. For the DLC (new MLC): MLC_FOLDER/usr/title/0005000C/101C9400/content/0010/Pack/TitleBG.pack
  5. For the DLC (old MLC): MLC_FOLDER/usr/title/00050000/101C9400/aoc/content/0010/Pack/TitleBG.pack

In order to find your game's title ID, BCML will go up one folder from game dump directory (e.g. from BOTW/content to BOTW/) and then check code/app.xml.

For more information on how BCML locates game content, see the source code for util.py, especially the sections starting here and here.

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Mod Installation Problems

FileNotFoundError: No rules.txt was found in MOD.

This one is as it says. BCML didn't find a rules.txt file in the mod you picked. BCML only supports either graphic pack mods or BNPs. Other formats will need to be converted first.

ValueError: Invalid version: 1-wiiu (expected 1-3).

The mod you are trying to install contains a BYML file (often ActorInfo.product.sbyml) that has been corrupted by an outdated BYML tool.

There was an error installing MOD. It processed successfully, but could not be added to your BCML mods.

If the full text of the error includes anything about XML, you probably either (1) have an old version of Cemu or (2) have a corrupt Cemu settings file. Make sure you have at least Cemu 1.15, and if you still have issues, try deleting settings.xml from the Cemu folder.

BCML hangs forever at 'Enabling installed mods in Cemu'.

The cause of this bug is unknown, and reinstalling Cemu is the only known fix.

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FileNotFoundError: [WinError 2] The system cannot find the file specified.

Check if the rest of the error text says anything about subprocess or wszst_yaz0. If so, your problem is probably that you are running 32 bit Python, but BCML requires 64 bit Python.

In-game Problems

Any time you have any problem with one or more mods in-game after installing them through BCML, the first thing you should try is using the Remerge button.

Cemu crashes immediately after compiling shaders.

This indicates a problem with a bootup file, generally either Bootup.pack itself, a file within it, or one of the Bootup_XXxx.pack message packs containing game texts. First thing to try is to Remerge. If that doesn't solve it, it could be a problem with any mod that affects game texts or Bootup.pack, so you can try investigating those.

I installed the Linkle mod, and it kind of works, but Linkle looks mixed with Link.

This is usually a problem of mod priority. Try setting the Linkle mod to a higher priority than other mods that affect TitleBG.pack or armours. If you have already done so, try using Remerge. If it still doesn't work, it could be a more complicated problem with your mod configuration; consider clearing your mods and starting fresh.